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ABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT ME

// who i am

Building worlds through code, art, and storytelling.

I am a game developer, researcher, and multidisciplinary creator passionate about building interactive experiences. My work combines programming, design, storytelling, and visual art into projects with a strong identity. As a full-stack developer, I design and build web applications from concept to deployment, while game development remains the core of my creative focus.

Outside software development, I create illustrations, paintings, and digital artwork. I am also a writer, developing the stories, characters, and worlds that bring my projects to life. In addition, I am actively expanding into 3D modeling and VFX. I also work as a researcher in a Virtual and Augmented Reality laboratory, where I have contributed to published scientific research. My long-term goal is to become a professional illustrator while continuing to grow as a game developer, combining creativity, technology, and artistic expression into everything I build.

game developmentfull-stack developmentxr researchillustrationwritinggame design3d & vfxdigital art
// core value

I prioritize client collaboration,
fostering open
communication

Profile
// remote

Flexible with time zone comms

// stats
2 Published PapersFull-Stack DeveloperGame DeveloperDigital Artist
// research

2 Published Papers

XR • VR • AR
// constantly improving

My Tech Stack

ReactJSUnityTypeScriptUE5Next.jsC#
01

Software Engineering Student
with a passion for development

UE5// the inside scoop

Currently developing a UE5 project

In progress
// let's work

Start a project together?

ABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT MEABOUT ME

// selected works

My Projects

UE5
Moonlit Solitude
01

Moonlit Solitude

// UE5 · In Development

Moonlit Solitude

A story-driven survival horror adventure about dreams, loneliness and discovery. Join Luna on her first mission to the Moon as she explores a forgotten city, overcomes its dangers and searches for answers hidden beneath the lunar surface.

Unity
Astral Rove
02

Astral Rove

// Unity · In Development

Astral Rove

A cooperative space-delivery adventure where players travel between tiny planets, recover forgotten packages and uncover the stories left behind by vanished civilizations.

UE5
Unlit
03

Unlit

// UE5 · In Development

Unlit

What should have been the most important day of her life becomes a descent into the unknown. A narrative horror experience following a young musician as she confronts strange phenomena, forgotten memories and broken dreams.

03 Featured Projects · UE5 · Unity · Web Development

Archive

// other projects & experiments
Washbeats
// UE5
Washbeats
2024
Ethereal Frequencies
// Unity
Ethereal Frequencies
2024
Moonlit Solitude (Jam)
// Unity
Moonlit Solitude (Jam)
2024
Portfolio V1
// Web
Portfolio V1
2023
CLICK A CARD TO PREVIEW DETAILSDOUBLE CLICK TO OPEN PROJECT PAGE

// how I work

My approach

From first concept to final launch, every step is designed to reduce uncertainty, improve clarity, and turn ideas into something tangible.

structure firstfeedback loopdeliberate finish

// guiding philosophy

Strong results rarely happen by accident. They come from clear objectives, thoughtful planning, relentless iteration, and an obsession with the details that transform good work into memorable work.

Phase 1Step 1
PROCESS
process

Plan with intent

Define the scope, the hierarchy, the visual language, and the non-negotiables before any implementation starts.

scope firstcontent mapdecision gate
hover for breakdown

detail revealed

What this phase does
Define the scope, the hierarchy, the visual language, and the non-negotiables before any implementation starts.
Outcome
A clearer project with fewer dead ends and fewer late rewrites.
Deliverable
A visible milestone that can be reviewed without guessing.
Core checks

Lock goals and constraints early

Prioritize structure over decoration

Remove vague or redundant parts fast

Phase 2Step 2
PROCESS
process

Build with feedback

Prototype fast, keep the structure readable, and adjust the work while it is still easy to change.

iterate oftenshare progresstight feedback
hover for breakdown

detail revealed

What this phase does
Prototype fast, keep the structure readable, and adjust the work while it is still easy to change.
Outcome
A clearer project with fewer dead ends and fewer late rewrites.
Deliverable
A visible milestone that can be reviewed without guessing.
Core checks

Progress stays visible at each milestone

Implementation remains modular and clean

Feedback is merged before polish

Phase 3Step 3
PROCESS
process

Launch cleanly

The final pass is about spacing, motion, readability, and responsiveness so the result feels deliberate everywhere.

clean finishmicro-motionrelease ready
hover for breakdown

detail revealed

What this phase does
The final pass is about spacing, motion, readability, and responsiveness so the result feels deliberate everywhere.
Outcome
A clearer project with fewer dead ends and fewer late rewrites.
Deliverable
A visible milestone that can be reviewed without guessing.
Core checks

Visual polish and micro-interactions

Responsive behavior across breakpoints

Final QA before deployment